Office Simulator

Office Simulator

Create an office simulator filled with comedic workplace chaos.

/office-simulator LATE FOR WORK — AMERICAN OFFICE STEALTH MISSION SCENE CONTEXT @PixVerse Create a 30-second photorealistic third-person stealth-comedy sequence set inside a modern American corporate office on a bright weekday morning. The player character, MAYA, is a 27-year-old junior marketing manager who has arrived 12 minutes late. She must reach her desk before her manager notices. The tone combines a polished AAA stealth game with relatable American workplace comedy. Keep the situation playful and nonviolent. MAIN CHARACTER MAYA is a 27-year-old American office worker with shoulder-length dark brown hair tied in a loose low ponytail. She wears a light-blue button-up shirt, charcoal tailored trousers, white sneakers, and an open beige trench coat. She carries a black laptop bag in one hand and a takeaway coffee in the other. Keep her face, hairstyle, outfit, body proportions, laptop bag, and coffee cup consistent throughout the video. Her voice is a natural young American female voice. She speaks English in a quiet, anxious whisper. CAST SEPARATION Four distinct adult coworkers appear. Each must have a clearly different age, face, hairstyle, outfit, and silhouette. LOBBY SECURITY GUARD: A stocky man in his 50s with a shaved head, wearing a navy security uniform and seated behind the reception desk. He appears only in the lobby. HR SPECIALIST: A slim woman in her 30s with short curly red hair, wearing a green cardigan and carrying an employee handbook and tablet. She appears only near the elevators. SENIOR EXECUTIVE: A tall, slender man in his 60s with silver hair, wearing a dark three-piece suit and carrying a leather briefcase. He appears only at the corridor junction. MAYA’S MANAGER: A woman in her early 40s with a straight black bob, wearing a burgundy blazer and black trousers and holding a tablet. She appears only in the open-plan office. All four adults must remain visually distinct. Do not merge, duplicate, or transform one coworker into another. LOCATION ROUTE The camera follows one continuous route: Glass entrance → reception lobby → elevator bank → main corridor → copy-room alcove → open-plan office → Maya’s desk. The office contains glass walls, polished concrete floors, metal elevator doors, meeting rooms, indoor plants, desks, monitors, and office chairs, with soft morning reflections. Large windows run along camera-right for most of the route. Morning sunlight enters from the right and remains spatially consistent. FORMAT AND CAMERA Use exactly two shots: One continuous, unbroken third-person tracking shot from 0.0 to 27.0 seconds. One hard cut at exactly 27.0 seconds to a locked frontal shot lasting until 30.0 seconds. No other cuts. During the continuous shot, keep the camera approximately 1.5 meters behind Maya and slightly to the right of her shoulder. Use realistic third-person gameplay movement with a gentle spring delay when she turns. The camera lowers when she crouches, tracks sideways when she moves along a wall, and follows her smoothly through doors and around corners. Use smooth cinematic camera motion. No teleportation, sudden camera jumps, excessive shaking, whip pans, or impossible wall penetration. After the cut, use a completely static eye-level camera positioned near the manager’s office, looking toward Maya at her desk. FIRST FRAME The first frame is already in motion. Maya rushes through the glass entrance from the lower-left toward camera-right. She nearly spills her coffee, catches the cup, and slides behind a large indoor plant beside reception. The camera is behind her right shoulder. The complete game HUD is visible from the first frame. ACTION BEAT 1 — 0.0–6.0 SECONDS Maya crouches behind the plant, breathing quickly while holding her coffee and laptop bag close to her body. She leans out slightly and sees the lobby security guard checking visitor badges. She pulls back and whispers: “Great. Twelve minutes late on presentation day.” The HUD displays: 【LATE — 12 MIN】 【OBJECTIVE: REACH YOUR DESK UNDETECTED】 When the guard turns toward a delivery driver, Maya quietly slips behind the reception desk and heads toward the elevators. The camera follows without cutting. BEAT 2 — 6.0–12.0 SECONDS Maya reaches the elevator bank and presses her back against the wall. She shuffles sideways as the HR specialist walks past carrying an employee handbook and tablet. Maya freezes, holds her breath, and follows the HR specialist only with her eyes. She whispers: “Please don’t make eye contact.” A yellow vision cone on the minimap sweeps across the floor, passes just beside Maya’s marker, and turns away. The HUD displays: 【STEALTH MODE】 【AVOID HR】 The HR specialist enters an elevator. The doors close. Maya exhales and continues into the main corridor. BEAT 3 — 12.0–18.0 SECONDS At the corridor junction, the senior executive suddenly steps around the corner two meters in front of Maya. A red exclamation mark appears above his head with a sharp alert sound. The HUD edges flash red: 【ALERT】 Maya reacts without violence. She quickly turns toward a nearby glass meeting room, opens the door, and steps inside while pretending to be on a business call. She raises her phone and says in a calm, professional voice: “Yes, I’ll send the revised projections before nine.” The executive pauses, gives her an approving nod, and continues walking. The HUD displays: 【SOCIAL STEALTH SUCCESS】 【EXECUTIVE DECEIVED】 Maya lowers the phone, silently celebrates for half a second, and continues toward the office. BEAT 4 — 18.0–24.0 SECONDS Maya sees her manager approaching from the far end of the corridor. She quickly steps into the copy-room alcove, grabs a stack of printed reports, places them on top of her laptop bag, and walks out as though she has already been working. Her manager passes nearby, slows down, and glances toward her. Maya looks at the reports and says quietly in a professional tone: “Updated campaign numbers. Almost ready.” The manager nods and turns into another room. The HUD displays: 【DISGUISE: BUSY EMPLOYEE】 【MANAGER LOST CONTACT】 The alert bar drains from red to green. Maya speed-walks toward the open-plan office without spilling her coffee. BEAT 5 — 24.0–27.0 SECONDS Maya enters the open-plan office through the rear entrance and crouches below the partitions. The camera lowers with her as she moves between desks. She reaches her workstation, places the laptop bag under the desk, sets the coffee beside the keyboard, wakes the monitor, and sits upright. Her manager stands in the distance with her back turned. Maya places both hands on the keyboard and instantly begins typing as if she has been working all morning. 27.0 SECONDS — HARD CUT BEAT 6 — 27.0–30.0 SECONDS Use a locked frontal eye-level shot of Maya sitting at her desk. Behind her are rows of office desks, monitors, glass meeting rooms, and the corridor she entered from. The camera remains completely static. Her chest is still rising from fast breathing, but she maintains a professional expression. From off camera, her manager says: “Morning, Maya. Ready for the nine o’clock presentation?” Maya looks directly toward the manager beside the camera and answers brightly: “Absolutely.” The HUD displays: 【MISSION COMPLETE】 【STEALTH RANK: S】 【CORPORATE CREDIBILITY +150】 Final frame: Maya keeps typing while a tiny victorious smile appears at one corner of her mouth. PERFORMANCE AND PHYSICS Use photorealistic live-action human realism. Preserve natural facial asymmetry, skin texture, individual hair strands, realistic eyes, and believable fabric behavior. Show anxiety through quick breathing, tense shoulders, a tightly held bag strap, rapid eye movements, restrained facial reactions, and visible relief after each escape. Her ponytail and trench coat should lag naturally during turns. Coffee should move inside the cup without spilling. The laptop bag should have believable weight. Clothing should settle naturally after every stop. Keep contact shadows attached beneath every foot. Prevent foot sliding, object penetration, broken fingers, changing cup shapes, duplicated props, and inconsistent clothing. LIGHTING Maintain one consistent lighting direction throughout the video. Bright 5600K morning sunlight enters through the windows from camera-right during the continuous shot, creating long geometric reflections across the polished floor and glass walls. Use soft, neutral office lighting overhead. Natural bounce light from the floor and walls illuminates Maya’s face. After the hard cut, preserve the same spatial lighting logic and color temperature. Exposure changes smoothly as Maya moves between sunlight and shadow. HUD Use a clean, GTA-style real-time game HUD fixed in the same screen positions throughout the full 30 seconds. All HUD text must be in English. Include: A circular minimap at the bottom-left Maya’s player marker Yellow vision cones for nearby coworkers Health and stamina bars at the top-left An alert bar changing from green to amber to red The mission objective at the top-center Red exclamation marks above alerted characters Controller prompts at the bottom-right Notification cards entering from screen-right The HUD remains fixed across the hard cut. Do not add subtitles or caption bars. AUDIO Use a light, playful stealth-game synth track with a subtle ticking rhythm. The music continues smoothly across the hard cut and ends with a short corporate-style victory sound. Sound effects include: Glass entrance door Sneakers on polished concrete Elevator chime Security badge scanner Quiet office conversations Keyboard typing Printer and copy-machine sounds Coffee moving inside the cup Alert sting Soft heartbeat during near-detection moments Air-conditioning ambience All dialogue is spoken in English with natural American pronunciation. STYLE Photorealistic live-action realism, polished AAA third-person stealth-game presentation, realistic American corporate office, natural skin tones, physically believable materials, accurate human anatomy, cinematic depth of field, subtle gameplay motion blur, clean reflections, restrained comedy, and sharp details. POSITIVE LOCKS Exactly one hard cut at 27.0 seconds. Everything before 27.0 seconds is one continuous shot. Show only one Maya at all times. Keep Maya’s face, hair, clothing, coffee cup, and laptop bag consistent. Maya keeps the coffee and laptop bag with her until she reaches her desk. No violence, combat, weapons, attacks, or injuries. Each coworker appears only in the assigned location. Do not merge or duplicate coworkers. Keep the office route spatially continuous. Keep the sunlight direction consistent. Keep HUD elements in fixed screen positions. All on-screen text and dialogue are in English. The final three seconds are a completely static frontal shot. No subtitles, logos, watermarks, character duplication, extra limbs, malformed hands, teleportation, sudden costume changes, or unexplained location changes. OUTPUT SETTINGS 16:9, 30 seconds, real-time speed, photorealistic cinematic quality. One continuous 27-second tracking shot followed by one 3-second locked frontal shot after a single hard cut.

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