
Simulate a Tsunami in New York
Simulate a tsunami hitting New York in 3D.

/new-york-tsunami NEW YORK TSUNAMI PREVIS REPORT This report summarizes @PixVerse and Blender to build an editable previs scene, export a preview video, and prepare a prompt for a hyper-realistic video-to-video conversion. The completed work includes a functional Blender scene, a five-second MP4 preview, and a generation prompt that follows the original timing. 1. PROJECT GOAL Requirements and approach: - Create a close street-level previs of New York City being struck by a 100-meter-high tsunami. - Deliver an editable Blender scene with clear animation timing and an MP4 preview. Actual result: - Built a proxy Manhattan street scene with a low camera position in the avenue and a water wall measuring 100 meters high. - Created a 120-frame sequence at 24 fps, resulting in a five-second shot. 2. AGENT PREPARATION Requirements and approach: - Agent used: Codex. - Analyze the visual requirements and define the 24 mm camera language, scale references, street composition, and wave movement before building the scene. Actual result: - Codex inspected the working environment and confirmed that Blender 5.2.1 LTS was available. - An initial concept image was created to establish the intended scale, lighting, composition, and disaster atmosphere. 3. CODEX AND BLENDER EXECUTION Requirements and approach: - Use Python inside Blender to generate proxy architecture, streets, vehicles, materials, lighting, a camera, a wave rig, foam, and spray. - Keep the scene components editable so the project can be developed further in Blender. Actual result: - The scene contains 277 objects, 24 proxy buildings, eight vehicles, and a camera named CAM_CLOSE_STREET_24MM. - The tsunami moves from the far end of the avenue toward the camera. - The timeline includes markers for the wave reveal, entry into the street canyon, imminent impact, and the final cut before impact. 4. REVIEW AND FINISHING Requirements and approach: - Reopen the Blender file and inspect the camera, objects, frame range, and test render. - Correct compatibility, lighting, visibility, and viewport issues before final delivery. Actual result: - Resolved changes to the animation API and render engine naming in Blender 5.2. - Reduced the atmospheric fog, increased scene lighting, saved Version 2 in Camera View, and verified that the reopened file rendered correctly. 5. FINAL DELIVERABLES Requirements and approach: - Deliver the editable project file, verification image, preview video, and hyper-realistic video-to-video prompt. - The generation prompt must preserve the previs timing and camera while upgrading the water, environment, and physically based building destruction. Actual result: - nyc_tsunami_100m_previs_v2.blend - nyc_tsunami_100m_previs_v2_preview.png - nyc_tsunami_100m_previs.mp4 — H.264, 1280 × 720, 24 fps, five seconds. - A video-to-video prompt describing a 100-meter tsunami destroying glass façades, concrete, and structural elements in the correct impact sequence. CONCLUSION Codex completed a real multi-step workflow that included building the Blender scene, diagnosing technical issues, performing visual checks, exporting an MP4 preview, and writing a prompt for converting the previs into a hyper-realistic disaster video.
Start in 3 steps
Simulate a tsunami hitting New York in 3D.
Download ChatGPT Desktop
Install the ChatGPT desktop app on your computer.
Install the PixVerse plugin
Add PixVerse to ChatGPT to use this workflow.
Run the workflow
Copy this prompt into ChatGPT and add your inputs to get started.
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